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Your ideal game ?

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  • Your ideal game ?

    Please describe in as much detail as possible !

    Mine:

    - Classic fantasy MMORPG
    - Subscription based - I want everyone to play the exact same game
    - Third Person Perspective - First person can be available as well
    - Cooldown between abilities, to equalize participation for players with poor ping and to give time to think about the next moves
    - Seamless world split into planets, which are globes - travel into any direction long enough and you'll reach the same place again
    - Six member parties; also guilds and wars between guilds over resources
    - Sportive PvP; you cannot attack other players except if certain conditions are met (member of opposing guild, both players have enabled PvP etc)
    - Good number of attributes, skills etc
    - All standard fantasy races and classes people love, including subraces and subclasses, in careful implementation that makes playing a different race or different class a whole different experience
    - Complex and dynamic combat system that makes you think about what ability to use next
    - Aspects of the game that are important on one class might be completely absent on another class. For example some classes have special point systems (something aside of the regular hitpoints, endurance, and mana) of some kind, while others do not. Certain classes can unlock important effects by using abilities in specific sequences, while others can not. Certain classes unlock special abilities on special events, such as critical hits or successful blocks etc, while others do not. Certain classes can switch stances and change their class substantly in the middle of combat, while others can not. Certain classes can create certain combat items to be used during combat, while others can not. Etc.
    - Complex and powerful crafting sphere, with crafting classes players can pick, thats well integrated into the game and needed for progression
    - Fast travel with mounts, flying mount, ships etc - but the game world is HUGE. Various classes get variants of teleportation.
    - Player characters and planets have powerlevels. Players cant reach planets with a powerlevel above their own.
    - Special magic portals allow to travel to new planets, which might have higher or lower powerlevel.
    - To finish a powerlevel and move to the next, you have to acquire all required class skills as well as a full set of current level gear (so there is no xp as such).
    - Skills and items of higher powerlevel than the current planets one are disabled, making it simple for highlevel players to party with lowlevel players without the later turning completely useless.
    - Items have a certain amount of power. Depending upon powerlevel, a players total power he can use is limited. So a player can use a single super powerful item or many not that powerful ones, avoiding the "christmas tree" approach to gear (everyone wears two rings, two earrings, an amulet, a cloak, a helmet etc, because otherwise the slot would be wasted). Also certain items, such as weapons, can be quite customized, giving variance to even those who only want to wear a small number of magic items. There are also magic tattoos which allow specifically Monks [the traditional "no gear" class] to wear no magic item at all, but still receive enchantments.

  • #2
    Your detailed description of the MMORPG concept is truly impressive! It's evident that you've poured a lot of thought and creativity into crafting an immersive gaming experience. Your vision encompasses a diverse range of features, from gameplay mechanics to world-building elements.
    Regarding your question about Solitaire Cash, it's a captivating mobile game that combines the classic solitaire experience with the opportunity to win real cash rewards. If you're wondering how does solitaire cash work, you're in for a treat. In Solitaire Cash, you'll find yourself engaged in the familiar solitaire card arrangement, where you organize cards in descending order while alternating colors.

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